BLACK WATER Rules and Novels.
Below are the four rule sets in the system.
They are designed to be played separately or
together. Each email version is $9.95. The
only CD planned is the Campaign #1 Deluxe. It
has all four rule sets. $24.95 - USA
$29.95 - Overseas.      Postage included.

The Armies is large numbers for 1/285 scale. The info provided is the
same type and can be used with the Marines rules. Ideal for those
wanting large armor battles.
The Marines is the small numbers version. Info in both can be used in
either. This is designed for a squad - @10 - of marines and 1 or 2 small
tanks.
Ideal for those wanting small infantry squad size battles. Designed for
25mm figs, any size can use. 15mm work best when doing boarding
actions.
Both sets of rules include MUTTS, tanks, hovers, artillery, infantry, mines.

WHERE ARE WE?  A campaign using the Navy and Marines rules.
Boarding action rules are included.  You are in an uncharted part of
space with no way home. And you are not alone!  
Link to BLACK W. History for a history of the
Black Water universe.
BLACK WATER NAVIES.
Single ship action in deep
space. 810 ships are listed
for the 92 nations of the
Black Water universe. Each
ship can be modified to
your taste. The Damage
Table enables a vessel to
take damage and still fight.
All aspects of naval warfare
are included. The rules
were written by a naval
officer with 9 years at sea.
Each of the above rules is $9.95.
Each rule system is
designed to allow you to
use figures from old games.
Black Water Universe Novels are now available.
                    Visit  EBooks
BLACK WATER NAVIES The Other Side
is now available. It is compatible with the other rules. This is
an advance electronic warfare version. All new races, many
new weapons and
special items.  This one is designed to
make you think. No simple put the ship on the table and
hope for the best dice rolls.       $9.95