ACW Rules
CSS Chicora Productions' WWII Rules
To Order ARMED WARFARE.
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1.  AW - Package   The Basic Email version. This is the rules plus a        
sampling of the vehicles and event cards in the CD. Ideal for some one
who has never played WWII and doesn't want to invest a lot of money.
Also great for someone who already has all the models and just wants
a good set of rules.                              $9.95
ARMED
WARFARE
ARMED WARFARE covers all aspect of surface warfare during the WWII
era. Armor, infantry, mines, artillery - on and off board - aerial
interdiction,amphibious landings, open and urban terrain. The size of the
arena can be any size players desire, 2'x2' with a few men to 4'x8' with
lots of men and/or tanks. Shooting ranges extend out to eight feet.
The rules are based on - What you see is what you get. One on one.
Info is provided for almost every vehicle and general type of small arms
from @1936 to 1954.
All scales can use the rules: micro to 1/35th. Large number of vehicles
will use the main rules and the few especially for that scale.  15mm to
1/35 will probably be infantry combat with a few supporting vehicles.
These will use the main rules, the few rules for the large figures and the
matrix for receiving wounds. The matrix is designed so a man might be
hit, wound and live to fight some more. The last part would be at a
reduced ability.   A man hit in the left arm can still shot a pistol with his
right hand.  
Rules for all aspects
of naval warfare
from 1910 to 1945.
See a sample of the
lists below.
Included are several
ship cards for those
lacking models.
Also includes a set
of event cards similar
to AW's.
Covers all aspects of
air warfare from
1914 to 1946. See
below for an
example of the rules.